Go solo or deploy your squad. Choose your ground. Set the
rules.
TACTICAL BOT COMBAT2 MAPS · UP TO 4 SQUADMATES
⌜SECTOR 07 / NORTH AFRICA 35° 46′ N · 08° 19′ E
OUTPOST ZEROCARGO TERMINAL · 18:42
01 CHOOSE YOUR GROUND
SECTOR 07
ELIMINATION
OUTPOST ZERO
Open yards. Cargo cover.
↗ TACTICAL MAP
02 BUILD YOUR TEAMS
Enemy operators
Your squadmates
YOU VS 4 HOSTILES
READY TO DEPLOY ENTER
+ OPERATOR LOADOUT
YOUR ARSENAL.
Rifle, pistol, knife, and two grenade types. Fully equipped from the
start.
01 / PRIMARY WEAPON1
VXR-4
ASSAULT RIFLE
Precision meets power. Hold the trigger for automatic fire; aim
down sights to tighten your spread.
DAMAGE34
FIRE RATE670
30 / 120 ROUNDSAUTOMATIC ↗
02 / SECONDARY WEAPON2
P12 SENTINEL
SEMI-AUTOMATIC PISTOL
Your backup, always ready. Accurate shots and a fast reload when
every second counts.
DAMAGE42
FIRE RATE250
12 / 60 ROUNDSSEMI-AUTOMATIC ↗
03 / MELEE3
EDGE-01
TACTICAL KNIFE
Silent. Lethal. Move faster with your knife equipped and close the
distance.
DAMAGE75
MOBILITY+18%
RANGE: 2.4 METERSNO AMMO NEEDED ↗
+ FIELD MANUAL / 001
KNOW THE RULES.
Eliminate all enemies before time runs out. The first team to win 5
rounds takes the sector.
MOVEMENT
MoveWASD
Look aroundMOUSE
SprintSHIFT
CrouchCTRL / C
JumpSPACE
COMBAT
Fire / attackLEFT CLICK
Aim down sightsRIGHT CLICK
ReloadR
Switch weapon1 / 2 / 3 / WHEEL
Previous weaponQ
Throw HE grenadeG
Throw flashbangV
INFORMATION
ScoreboardTAB
Pause / release cursorESC
Mute audioM
FullscreenF
FIELD TIPFire in short bursts. Use cover. Headshots
deal extra damage.
G 2 HE grenadesV 2 flashbangs2 Pistol · 1 Rifle
Grenades bounce and refill each round. Cover blocks blasts; looking
away reduces flash blindness. Flashbangs can blind your squad, and
your own HE grenades can hurt you. Friendly bullets deal no damage.
If you fall, your squad fights on. Click or press Space to switch
squadmates while spectating.
Play on a computer with a keyboard and
mouse. Your cursor is captured when the operation starts.